Visualizing the Solution Space of Educational Games using Trestle
Companion Proceedings of the 9th International Conference on Learning Analytics & Knowledge
2019
Abstract
When designing open-ended educational games and other creative instructional environments it is important for designers to understand what learners can do within the space their games afford and whether behaviors across that space are supporting their instructional goals. In this demo we will present several prototype visualization concepts based on the TRESTLE concept formation algorithm to organize data from student solutions into a tree structure amenable to several kinds of visualization.
Topics:GamesConcept Learning
Projects:Cobweb
BibTeX
@inproceedings{harpstead-lak-2019,
title = {Visualizing the Solution Space of Educational Games using Trestle},
author = {Harpstead, Erik and MacLellan, Christopher J.},
booktitle = {Companion Proceedings of the 9th International Conference on Learning Analytics & Knowledge},
year = {2019},
}
