Dice Adventure Human-AI Teaming Competition: Using Collaborative Game to Study Hybrid Teaming Dynamics
Proceedings of the 2026 International Conference on Game Jams Hackathons and Game Creation Events
2026
Abstract
The Dice Adventure Human-AI Teaming Competition was based on a multiplayer cooperative academic game Dice Adventure. We used this game as the competition environment and hosted the first-ever human-AI teaming competition at the Conference on Games (CoG) in 2024, followed by a second iteration at CoG 2025. The competition included an agent development track and a player track. This event report summarizes the design, organization, and adjustments of the two iterations, and reflects on lessons learned for using game competitions to study human-AI teaming dynamics.
Topics:Human-AI TeamingGames
Projects:Human-AI Teaming (STRONG)
BibTeX
@inproceedings{zhang-icgj-26,
title = {Dice Adventure Human-AI Teaming Competition: Using Collaborative Game to Study Hybrid Teaming Dynamics},
author = {Zhang, Qiao and Li, Ziyu and Harpstead, Erik and MacLellan, Christopher J.},
booktitle = {Proceedings of the 2026 International Conference on Game Jams Hackathons and Game Creation Events},
pages = {32-36},
year = {2026},
doi = {10.1145/3833089.3833096},
}
