Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects

Qiao Zhang, Glen Smith, Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan

Proceedings of the 20th International Conference on the Foundations of Digital Games  🏆 Best Paper Award

2025

Abstract

In this work, we designed and developed Dice Adventure, a turn-based multiplayer game where three characters work together to reach their individual goals and then a shared team goal to complete each level. Using Dice Adventure as the environment, we hosted a game competition with two tracks: agent and player. Participants could join one or both by submitting an agent they developed and/or signing up to play with the agents submitted by other developers. We collected competition game play data as part of a human-AI teaming pilot study to understand team behaviors, performance, and to test our systems. Insights from the competition also informed the design of a randomized controlled study for future experiments and competitions, aimed at exploring key human-AI teaming questions—such as how role assignments, team compositions, and team dynamics influence team performance. Our work introduces a novel gaming environment to support future research on human-AI teaming and offers preliminary insights into the design of such studies.

Topics:Human-AI Teaming

BibTeX

@inproceedings{zhang-fdg-2025,
  title     = {Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects},
  author    = {Zhang, Qiao and Smith, Glen and Li, Ziyu and Dong, Yuxuan and Harpstead, Erik and MacLellan, Christopher J.},
  booktitle = {Proceedings of the 20th International Conference on the Foundations of Digital Games},
  pages     = {1-9},
  year      = {2025},
  doi       = {10.1145/3723498.3723793},
}

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